Community Update #3 + Devlog #2
KICKSTARTER IS LIVE! Click the link, watch our animated Kickstarter launch trailer, and check out our campaign! We are incredibly proud of our game, and all of the rewards that we are offering. Thank you all so much for an incredible launch day! We are energized by all the support, and grateful for all the backers that have joined in on our project so far! We have seen spikes across all of our socials and our Steam pages as well as this project over the last day and a half, and we're so proud!
We were alerted of an error on the Heralds’ Guildmate tier, and wanted to confirm: Anyone in this tier will receive the digital art book. Thank you!
Stay tuned to our updates over these next two months for up-close views on our current product samples, where we will be during MAGfest 2025, and more behind-the-scenes of our game!
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We wanted to share a little bit about the newest changes to our demo build! If you haven't tried it yet - you must go visit our Steam page soon!
Changes:
▶ Narrative overhauls for days 1 and 3 for better pacing and characterization.
▶ Added new poses for Greenbell and improved puppeteering.
▶ Cleaned up branching narrative logic.
▶ Removed visual artifacts on some character poses.
▶ Fixed some overtuned/clipping audio.
▶ Improvements to puppeteering with Marr and Bedlin.
▶Tweaks to the Glossary terms and definitions.
▶ Updated targets for the Main Menu and end game link buttons.
▶ Changed title of “Steady Hands” to “Steady Hands (Tutorial)”
▶ Added a “Hold space to warp” prompt to crafting levels.
▶ Added difficulty ratings to the rhythm levels in the Level Select Menu.
▶ Added a demo disclaimer to the Main Menu.
▶ Performance improvements in the rhythm/crafting game.
Bug Fixes:
▶ The game will now allow players to pause when hitting Escape/Pause while a tutorial prompt is visible in the Steady Hands level.
▶ The player’s needle will no longer disappear when changing difficulty in the middle of a rhythm level.
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There are many ways to help support the project for free (or after pledging already) including:
▶ Downloading, Playing, (and/or) Streaming Our Demo!
▶ Interacting with our social media!
▶ Watching the trailer again on YouTube
What a wonderful, joyous launch. Thank you again~!
Stay Vivid!
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Fine Work
Weave Rhythm & Romance! Charm 7 otherwordly clients with your artisan prowess in this fantasy visual novel X rhythm game
Status | In development |
Author | Tethys Games |
Genre | Visual Novel, Adventure, Interactive Fiction, Rhythm, Role Playing |
Tags | Dating Sim, Fantasy, Indie, LGBT, LGBTQIA |
More posts
- Devlog #1: The Worldbuilding in Fine Work (& Recent Updates)May 03, 2024
- Community Update #2: Catch our updated demo @ GDC 2024!Mar 13, 2024
- Community Update #1: We're on Steam!Feb 27, 2024
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